Sometimes though, developers just say screw it and give players the full monster. If an SNK Boss is playable, the character will be significantly toned-down from their computer-controlled counterpart. These characters are generally not meant to be controlled by players, so they have amazingly strong offensive and defensive attacks, or timing far faster than a human opponent. There's the concept of the SNK Boss, where a character will tear apart the competitive meta, usually in the form of a computer-controlled end boss. Occasionally though, you'll run into a character in a fighting game that completely breaks everything. It doesn't always work out, as fighting games always have tier lists that outline which characters are better in the competitive scene, but a developer is always trying to keep the gap between the top and bottom tiers as small as possible. Developers need to provide a host of characters for players to choose from, with the acknowledgement that a player needs to feel confident in any choice. The point of a fighting game is to offer a competitive experience, usually in a 1-on-1 context.
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